Pennsic War Returns to Traditional Roots...or Does It?
By Lord DonalBane of Blakmers
Battlefield Correspondent – Pennsic Independent
To my fellow warrior watchers and the warriors who keep us cheering, allow your humble battlefield reporter to bid you all the warmest welcome to Pennsic XXXIX!
This year’s war promises to be anoth¬er fun affair for those of us on sidelines and those in the shield wall.
How’s it going down? That’s my job to tell you.
First and foremost, after last year’s “split war,” Pennsic returns to the stan¬dard format of Midrealm and allies vs. East and allies.
Talking with HRM Edward the Grey of the East, this reporter learned that both he and HRM Radagaisus of the Midrealm believed the traditional war “was part of our upbringing” and chose to return to the old format.
“We spent a lot of time making certain it was a balanced war,” HRM Edward said.
The War this year will be best of 21 War Points (12 points wins). There is a lot of bundling between armored com¬bat and rapier combat this year, which means less adjustment on the battlefield
The archery champions’ shoot on Sun¬day counts for one War Point this year. Meanwhile, there will be two populace shoot War Points — the one shooting on Tuesday and Wednesday and the other shooting on Thursday and Friday. Get your bows out and have fun.
For our rapier-loving friends there will be three major melees. The town battle on Monday at 2 p.m., the “Jungle” battle on Tuesday at 2 p.m. in the woods, and the rapier plateau battle Thursday at 2 p.m. All are worth one point each.
Wednesday will be Champions’ Day at Pennsic, with the rapier, allied, un¬belted and belted champions battles tak¬ing place in that order. All champions’ battles are worth one point each.
That leaves 11 points up for grabs in four armored melees between the two Great Armies. The scenarios this year have been set up so that points may be split between the armies.
Break The Siege Battle (Monday, 10 a.m.) may look a bit complicated but also appears to be a lot of fun. Each army will have 45 minutes to drive their opponents out of the castle, through the village and out of the mountain pass. There will be unlimited resurrections for the garrison (attacking) army and
up to two resurrections for the besieg¬ing army.
Check page 26 of the Pennsic Book for specifics, but this battle can be worth up to three points for the victor and one point for the loser.
The Woods Battle returns Tuesday at 10 a.m., but not to the woods you used to know! The new Woods Battle site is located just north of Mount Eislinn and already has fighters buzzing about the possibilities for new engagement. The battle will be fought over three banners with possession of the banners checked at 45 minutes, 90 minutes and at the end of the two-hour battle.
Each side that earns at least three pos¬session points will earn one War point; the side with a majority of the points will earn an additional War point.
Battle returns Thursday at 10 a.m. There will be three non-resurrection battles over five bridges, with each battle last¬ing 30 minutes. Possession of the ma¬jority of bridges (or sweeping the field) after 30 minutes earns victory, with each battle counting one War Point. Be aware combat archery and siege weapons will be in play for the third battle.
Finally, the main event (a.k.a. the Field Battle) will take place Friday at 10 a.m. There will be three last-man-standing battles, each worth one War Point. Com¬bat archery and siege weapons will be in play for the third battle.
TRM East and Middle will also host two friendship field battles (and per¬haps more) after the War Point battles are over.
It’s going to be another great war, my friends. Return to your camps and when the cannon sounds, come out fighting!